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Fix GL.CreateBuffers -> GL.GenBuffers (#189)
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@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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Memory = new byte[MaxSize];
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GL.CreateBuffers(1, out int Handle);
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GL.GenBuffers(1, out int Handle);
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GL.BindBuffer(Target, Handle);
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@ -110,4 +110,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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}
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}
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}
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