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Validation Project v2 (#444)
Refactor of the Validation System for more ease of use in the future. The project now builds a standalone executable and executes it before the main project is built or published. Since it is now a standalone executable we are also able to use .NET Core features as we are no longer locked to netstandard. The project currently includes 1 task, LocalesValidationTask, that will check if the locales.json file has any of the following issues: The json is invalid. The json has locales with missing languages. The json has locales with langauges that are just duplicates of the en_US field. If the project is built or published locally it will also fix any missing languages or duplicate fields. --------- Co-authored-by: Evan Husted <gr33m11@gmail.com> Co-authored-by: Evan Husted <greem@greemdev.net>
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using System;
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using Microsoft.Build.Utilities;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using Newtonsoft.Json;
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using Microsoft.Build.Framework;
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namespace Ryujinx.BuildValidationTasks
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{
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public class LocaleValidationTask : Task
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{
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public override bool Execute()
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{
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string path = System.Reflection.Assembly.GetExecutingAssembly().Location;
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if (path.Split(["src"], StringSplitOptions.None).Length == 1)
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{
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//i assume that we are in a build directory in the solution dir
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path = new FileInfo(path).Directory!.Parent!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
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}
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else
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{
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path = path.Split(["src"], StringSplitOptions.None)[0];
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path = new FileInfo(path).Directory!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
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}
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string data;
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using (StreamReader sr = new(path))
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{
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data = sr.ReadToEnd();
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}
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LocalesJson json = JsonConvert.DeserializeObject<LocalesJson>(data);
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for (int i = 0; i < json.Locales.Count; i++)
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{
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LocalesEntry locale = json.Locales[i];
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foreach (string langCode in json.Languages.Where(it => !locale.Translations.ContainsKey(it)))
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{
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locale.Translations.Add(langCode, string.Empty);
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Log.LogMessage(MessageImportance.High, $"Added '{langCode}' to Locale '{locale.ID}'");
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}
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locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
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json.Locales[i] = locale;
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}
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string jsonString = JsonConvert.SerializeObject(json, Formatting.Indented);
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using (StreamWriter sw = new(path))
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{
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sw.Write(jsonString);
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}
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return true;
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}
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struct LocalesJson
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{
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public List<string> Languages { get; set; }
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public List<LocalesEntry> Locales { get; set; }
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}
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struct LocalesEntry
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{
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public string ID { get; set; }
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public Dictionary<string, string> Translations { get; set; }
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}
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}
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}
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