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Flip overlays in Linux (yes hacky but works)
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@ -314,6 +314,14 @@ namespace Ryujinx.Graphics.Gpu
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// Create canvas for drawing overlays
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// Create canvas for drawing overlays
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using var canvas = new SKCanvas(bitmap);
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using var canvas = new SKCanvas(bitmap);
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// On Linux with OpenGL, we need to flip the Y-axis because OpenGL uses bottom-left origin
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// while SkiaSharp uses top-left origin
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if (OperatingSystem.IsLinux())
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{
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canvas.Scale(1, -1);
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canvas.Translate(0, -height);
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}
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// Render all overlays
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// Render all overlays
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_overlayManager.Render(canvas);
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_overlayManager.Render(canvas);
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