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Enable SRGB framebuffers by default (#502)
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@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Image.Width,
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Image.Height, 1);
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Image.Format = GalImageFormat.RGBA8 | GalImageFormat.Unorm;
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Image.Format = GalImageFormat.RGBA8 | (Image.Format & GalImageFormat.TypeMask);
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}
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(PixelInternalFormat InternalFmt,
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