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31
Ryujinx/Cpu/Decoder/AOpCodeCcmp.cs
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31
Ryujinx/Cpu/Decoder/AOpCodeCcmp.cs
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using ChocolArm64.Instruction;
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using ChocolArm64.State;
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namespace ChocolArm64.Decoder
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{
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class AOpCodeCcmp : AOpCodeAlu, IAOpCodeCond
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{
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public int NZCV { get; private set; }
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protected int RmImm;
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public ACond Cond { get; private set; }
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public AOpCodeCcmp(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
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{
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int O3 = (OpCode >> 4) & 1;
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if (O3 != 0)
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{
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Emitter = AInstEmit.Und;
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return;
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}
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NZCV = (OpCode >> 0) & 0xf;
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Cond = (ACond)((OpCode >> 12) & 0xf);
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RmImm = (OpCode >> 16) & 0x1f;
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Rd = ARegisters.ZRIndex;
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}
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}
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}
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