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31
Ryujinx/Cpu/Decoder/AOpCodeSimdCvt.cs
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31
Ryujinx/Cpu/Decoder/AOpCodeSimdCvt.cs
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using ChocolArm64.Instruction;
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using ChocolArm64.State;
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namespace ChocolArm64.Decoder
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{
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class AOpCodeSimdCvt : AOpCodeSimd
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{
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public int FBits { get; private set; }
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public AOpCodeSimdCvt(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
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{
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//TODO:
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//Und of Fixed Point variants.
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int Scale = (OpCode >> 10) & 0x3f;
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int SF = (OpCode >> 31) & 0x1;
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/*if (Type != SF && !(Type == 2 && SF == 1))
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{
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Emitter = AInstEmit.Und;
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return;
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}*/
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FBits = 64 - Scale;
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RegisterSize = SF != 0
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? ARegisterSize.Int64
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: ARegisterSize.Int32;
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}
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}
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}
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