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Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
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ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, Size);
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if (Info.IsLinear)
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{
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