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Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="compute">True for compute shader code, false for graphics shader code</param>
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/// <param name="fullPath">Output path for the shader code with header included</param>
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/// <param name="codePath">Output path for the shader code without header</param>
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public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
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public void Dump(ReadOnlySpan<byte> code, bool compute, out string fullPath, out string codePath)
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{
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_dumpPath = GraphicsConfig.ShadersDumpPath;
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