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Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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_opActivators = new ConcurrentDictionary<Type, OpActivator>();
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}
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public static Block[] Decode(Span<byte> code, ulong headerSize)
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public static Block[] Decode(ReadOnlySpan<byte> code, ulong headerSize)
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{
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List<Block> blocks = new List<Block>();
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@ -214,10 +214,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
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}
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private static void FillBlock(
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Span<byte> code,
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Block block,
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ulong limitAddress,
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ulong startAddress)
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ReadOnlySpan<byte> code,
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Block block,
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ulong limitAddress,
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ulong startAddress)
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{
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ulong address = block.Address;
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