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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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11
Ryujinx.Graphics/Gal/GalBlendEquation.cs
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11
Ryujinx.Graphics/Gal/GalBlendEquation.cs
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalBlendEquation
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{
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FuncAdd = 0x8006,
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Min = 0x8007,
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Max = 0x8008,
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FuncSubtract = 0x800a,
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FuncReverseSubtract = 0x800b
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}
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}
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