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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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20
Ryujinx.Graphics/Gal/GalTexture.cs
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20
Ryujinx.Graphics/Gal/GalTexture.cs
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namespace Ryujinx.Graphics.Gal
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{
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public struct GalTexture
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{
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public byte[] Data;
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public int Width;
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public int Height;
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public GalTextureFormat Format;
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public GalTexture(byte[] Data, int Width, int Height, GalTextureFormat Format)
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{
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this.Data = Data;
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this.Width = Width;
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this.Height = Height;
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this.Format = Format;
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}
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}
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}
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