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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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PixelFormat.Rgba,
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PixelType.UnsignedByte,
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Pixels);
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GL.ActiveTexture(TextureUnit.Texture0);
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GL.BindVertexArray(VaoHandle);
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