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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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27
Ryujinx.Graphics/Gal/ShaderDeclInfo.cs
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27
Ryujinx.Graphics/Gal/ShaderDeclInfo.cs
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namespace Ryujinx.Graphics.Gal
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{
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public class ShaderDeclInfo
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{
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public string Name { get; private set; }
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public int Index { get; private set; }
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public int Cbuf { get; private set; }
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public int Size { get; private set; }
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public ShaderDeclInfo(string Name, int Index, int Cbuf = 0, int Size = 1)
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{
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this.Name = Name;
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this.Index = Index;
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this.Cbuf = Cbuf;
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this.Size = Size;
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}
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internal void Enlarge(int NewSize)
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{
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if (Size < NewSize)
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{
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Size = NewSize;
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}
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}
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}
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}
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