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Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
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@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
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Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
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Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
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@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
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Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
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Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
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Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
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Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
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