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More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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33
Ryujinx.HLE/OsHle/Handles/KMemoryInfo.cs
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33
Ryujinx.HLE/OsHle/Handles/KMemoryInfo.cs
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namespace Ryujinx.HLE.OsHle.Handles
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{
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class KMemoryInfo
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{
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public long Position { get; private set; }
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public long Size { get; private set; }
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public MemoryState State { get; private set; }
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public MemoryPermission Permission { get; private set; }
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public MemoryAttribute Attribute { get; private set; }
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public int IpcRefCount { get; private set; }
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public int DeviceRefCount { get; private set; }
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public KMemoryInfo(
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long Position,
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long Size,
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MemoryState State,
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MemoryPermission Permission,
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MemoryAttribute Attribute,
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int IpcRefCount,
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int DeviceRefCount)
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{
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this.Position = Position;
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this.Size = Size;
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this.State = State;
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this.Attribute = Attribute;
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this.Permission = Permission;
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this.IpcRefCount = IpcRefCount;
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this.DeviceRefCount = DeviceRefCount;
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}
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}
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}
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