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More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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@ -204,7 +204,7 @@ namespace Ryujinx.HLE.OsHle.Kernel
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreMask);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
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return;
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}
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@ -226,7 +226,7 @@ namespace Ryujinx.HLE.OsHle.Kernel
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreMask);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
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return;
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}
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