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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
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@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader
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SeparateSamplerHandle = 1,
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SeparateSamplerId = 2,
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SeparateConstantSamplerHandle = 3,
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Direct = 4,
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}
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public static class TextureHandle
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