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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
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@ -706,6 +706,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
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supportsSeparateSampler: true,
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supportsShaderBallot: false,
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supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
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supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
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