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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
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@ -58,10 +58,20 @@ namespace Ryujinx.ShaderTools
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return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
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}
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public int QuerySamplerArrayLengthFromPool()
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{
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return DefaultArrayLength;
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}
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public int QueryTextureArrayLengthFromBuffer(int slot)
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{
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return DefaultArrayLength;
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}
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public int QueryTextureArrayLengthFromPool()
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{
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return DefaultArrayLength;
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}
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}
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private class Options
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