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Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
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@ -14,12 +14,9 @@ namespace Ryujinx.Ava.Ui.Vulkan
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api.GetDeviceQueue(apiHandle, physicalDevice.QueueFamilyIndex, 0, out var queue);
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var vulkanQueue = new VulkanQueue(this, queue);
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Queue = vulkanQueue;
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Queue = new VulkanQueue(this, queue);
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PresentQueue = vulkanQueue;
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CommandBufferPool = new VulkanCommandBufferPool(this, physicalDevice);
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PresentQueue = Queue;
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}
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public IntPtr Handle => InternalHandle.Handle;
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@ -29,13 +26,12 @@ namespace Ryujinx.Ava.Ui.Vulkan
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public VulkanQueue Queue { get; private set; }
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public VulkanQueue PresentQueue { get; }
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public VulkanCommandBufferPool CommandBufferPool { get; }
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public void Dispose()
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{
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WaitIdle();
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CommandBufferPool?.Dispose();
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Queue = null;
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Api.DestroyDevice(InternalHandle, Span<AllocationCallbacks>.Empty);
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}
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internal void Submit(SubmitInfo submitInfo, Fence fence = default)
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