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Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
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@ -9,7 +9,6 @@ namespace Ryujinx.Ava.Ui.Vulkan
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{
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private readonly VulkanDevice _device;
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private readonly VulkanSurfaceRenderTarget _renderTarget;
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private VulkanCommandBufferPool.VulkanCommandBuffer _commandBuffer;
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public VulkanSurfaceRenderingSession(VulkanDisplay display, VulkanDevice device,
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VulkanSurfaceRenderTarget renderTarget, float scaling)
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@ -32,17 +31,13 @@ namespace Ryujinx.Ava.Ui.Vulkan
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{
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if (!Display.EnsureSwapchainAvailable())
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{
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_renderTarget.Invalidate();
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_renderTarget.RecreateImage();
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}
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}
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public void Dispose()
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{
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_commandBuffer = Display.StartPresentation(_renderTarget);
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Display.BlitImageToCurrentImage(_renderTarget, _commandBuffer.InternalHandle);
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Display.EndPresentation(_commandBuffer);
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_renderTarget.EndDraw();
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}
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}
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}
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