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misc: chore: Fix object creation in Shader project
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@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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StringBuilder texCallBuilder = new StringBuilder();
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StringBuilder texCallBuilder = new();
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int srcIndex = 0;
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@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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texCallBuilder.Append('(');
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StringBuilder coordsBuilder = new StringBuilder();
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StringBuilder coordsBuilder = new();
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int coordsCount = texOp.Type.GetDimensions();
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@ -352,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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StringBuilder texCallBuilder = new StringBuilder();
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StringBuilder texCallBuilder = new();
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bool colorIsVector = isGather || !isShadow;
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@ -589,7 +589,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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StringBuilder texCallBuilder = new StringBuilder();
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StringBuilder texCallBuilder = new();
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int srcIndex = 0;
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