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Fix geometry shader layer passthrough regression (#4735)
* Fix geometry shader layer passthrough regression * Shader cache version bump
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@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
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Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(v), Const(attrIndex), Const(c));
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Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(attrIndex), Const(v), Const(c));
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if (attr == layerOutputAttr)
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{
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