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Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
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8
Ryujinx.Graphics.Shader/ShaderIdentification.cs
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8
Ryujinx.Graphics.Shader/ShaderIdentification.cs
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namespace Ryujinx.Graphics.Shader
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{
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public enum ShaderIdentification
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{
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None,
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GeometryLayerPassthrough
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}
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}
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