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Move solution and projects to src
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64
src/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs
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64
src/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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class KCriticalSection
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{
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private readonly KernelContext _context;
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private readonly object _lock;
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private int _recursionCount;
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public object Lock => _lock;
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public KCriticalSection(KernelContext context)
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{
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_context = context;
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_lock = new object();
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}
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public void Enter()
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{
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Monitor.Enter(_lock);
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_recursionCount++;
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}
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public void Leave()
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{
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if (_recursionCount == 0)
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{
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return;
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}
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if (--_recursionCount == 0)
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{
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ulong scheduledCoresMask = KScheduler.SelectThreads(_context);
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Monitor.Exit(_lock);
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KThread currentThread = KernelStatic.GetCurrentThread();
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bool isCurrentThreadSchedulable = currentThread != null && currentThread.IsSchedulable;
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if (isCurrentThreadSchedulable)
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{
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KScheduler.EnableScheduling(_context, scheduledCoresMask);
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}
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else
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{
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KScheduler.EnableSchedulingFromForeignThread(_context, scheduledCoresMask);
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// If the thread exists but is not schedulable, we still want to suspend
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// it if it's not runnable. That allows the kernel to still block HLE threads
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// even if they are not scheduled on guest cores.
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if (currentThread != null && !currentThread.IsSchedulable && currentThread.Context.Running)
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{
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currentThread.SchedulerWaitEvent.WaitOne();
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}
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}
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}
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else
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{
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Monitor.Exit(_lock);
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}
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}
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}
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}
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