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Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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@ -129,7 +129,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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_state.State.SetTexHeaderPoolCMaximumIndex,
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_state.State.SetBindlessTextureConstantBufferSlotSelect,
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false,
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PrimitiveTopology.Points);
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PrimitiveTopology.Points,
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default);
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ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader(
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_channel,
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