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Overlays: Move the structure to Ryujinx/UI/Overlay (also no longer need to cross-pass locales)
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@ -17,6 +17,7 @@ using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.Input;
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using Ryujinx.UI.Overlay;
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using Silk.NET.Vulkan;
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using System;
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using System.IO;
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@ -348,7 +349,8 @@ namespace Ryujinx.Headless
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_userChannelPersistence,
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renderer.TryMakeThreaded(options.BackendThreading),
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new SDL2HardwareDeviceDriver(),
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window
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window,
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new OverlayManager()
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)
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);
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}
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