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UI: Show play time in one time unit, maxing out at hours.
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@ -1,3 +1,5 @@
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using Humanizer;
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using Humanizer.Localisation;
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using Ryujinx.Ava.Common.Locale;
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using System;
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using System.Globalization;
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@ -31,7 +33,7 @@ namespace Ryujinx.Ava.Utilities
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Gigabytes = 9,
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Terabytes = 10,
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Petabytes = 11,
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Exabytes = 12,
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Exabytes = 12
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}
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private const double SizeBase10 = 1000;
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@ -48,22 +50,24 @@ namespace Ryujinx.Ava.Utilities
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public static string FormatTimeSpan(TimeSpan? timeSpan)
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{
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if (!timeSpan.HasValue || timeSpan.Value.TotalSeconds < 1)
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{
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// Game was never played
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return TimeSpan.Zero.ToString("c", CultureInfo.InvariantCulture);
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}
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return string.Empty;
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if (timeSpan.Value.TotalSeconds < 60)
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return timeSpan.Value.Humanize(1,
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countEmptyUnits: false,
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maxUnit: TimeUnit.Second,
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minUnit: TimeUnit.Second);
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if (timeSpan.Value.TotalDays < 1)
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{
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// Game was played for less than a day
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return timeSpan.Value.ToString("c", CultureInfo.InvariantCulture);
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}
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// Game was played for more than a day
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TimeSpan onlyTime = timeSpan.Value.Subtract(TimeSpan.FromDays(timeSpan.Value.Days));
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string onlyTimeString = onlyTime.ToString("c", CultureInfo.InvariantCulture);
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return $"{timeSpan.Value.Days}d, {onlyTimeString}";
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if (timeSpan.Value.TotalMinutes < 60)
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return timeSpan.Value.Humanize(1,
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countEmptyUnits: false,
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maxUnit: TimeUnit.Minute,
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minUnit: TimeUnit.Minute);
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return timeSpan.Value.Humanize(1,
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countEmptyUnits: false,
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maxUnit: TimeUnit.Hour,
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minUnit: TimeUnit.Hour);
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}
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/// <summary>
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