mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-01 10:39:50 -06:00
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
This commit is contained in:
@ -173,7 +173,7 @@ namespace Ryujinx.Ava.Common
|
||||
string extension = Path.GetExtension(titleFilePath).ToLower();
|
||||
if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
|
||||
{
|
||||
PartitionFileSystem pfs;
|
||||
IFileSystem pfs;
|
||||
|
||||
if (extension == ".xci")
|
||||
{
|
||||
@ -181,7 +181,9 @@ namespace Ryujinx.Ava.Common
|
||||
}
|
||||
else
|
||||
{
|
||||
pfs = new PartitionFileSystem(file.AsStorage());
|
||||
var pfsTemp = new PartitionFileSystem();
|
||||
pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
|
||||
pfs = pfsTemp;
|
||||
}
|
||||
|
||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
|
||||
|
Reference in New Issue
Block a user