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Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@ -238,7 +238,8 @@ namespace Ryujinx.HLE.FileSystem
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if (!mergedToContainer)
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{
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using FileStream fileStream = File.OpenRead(containerPath);
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using PartitionFileSystem partitionFileSystem = new(fileStream.AsStorage());
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using PartitionFileSystem partitionFileSystem = new();
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partitionFileSystem.Initialize(fileStream.AsStorage()).ThrowIfFailure();
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_virtualFileSystem.ImportTickets(partitionFileSystem);
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}
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@ -259,16 +260,16 @@ namespace Ryujinx.HLE.FileSystem
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{
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var file = new FileStream(aoc.ContainerPath, FileMode.Open, FileAccess.Read);
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using var ncaFile = new UniqueRef<IFile>();
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PartitionFileSystem pfs;
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switch (Path.GetExtension(aoc.ContainerPath))
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{
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case ".xci":
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pfs = new Xci(_virtualFileSystem.KeySet, file.AsStorage()).OpenPartition(XciPartitionType.Secure);
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pfs.OpenFile(ref ncaFile.Ref, aoc.NcaPath.ToU8Span(), OpenMode.Read);
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var xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage()).OpenPartition(XciPartitionType.Secure);
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xci.OpenFile(ref ncaFile.Ref, aoc.NcaPath.ToU8Span(), OpenMode.Read);
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break;
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case ".nsp":
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pfs = new PartitionFileSystem(file.AsStorage());
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var pfs = new PartitionFileSystem();
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pfs.Initialize(file.AsStorage());
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pfs.OpenFile(ref ncaFile.Ref, aoc.NcaPath.ToU8Span(), OpenMode.Read);
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break;
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default:
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