Update to LibHac 0.19.0 (#5831)

* Update to LibHac v0.19.0

- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.

* Add GetFileSystemAttribute
This commit is contained in:
Alex Barney
2023-10-22 16:30:46 -07:00
committed by GitHub
parent 33ba170315
commit d773d5152e
18 changed files with 83 additions and 38 deletions

View File

@ -1,6 +1,7 @@
using LibHac;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using Path = LibHac.FsSrv.Sf.Path;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
@ -202,6 +203,16 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
return (ResultCode)result.Value;
}
[CommandCmif(16)]
public ResultCode GetFileSystemAttribute(ServiceCtx context)
{
Result result = _fileSystem.Get.GetFileSystemAttribute(out FileSystemAttribute attribute);
context.ResponseData.Write(SpanHelpers.AsReadOnlyByteSpan(in attribute));
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)