mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-29 00:59:51 -06:00
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
This commit is contained in:
@ -1,6 +1,7 @@
|
||||
using LibHac;
|
||||
using LibHac.Common;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Fs.Fsa;
|
||||
using Path = LibHac.FsSrv.Sf.Path;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
|
||||
@ -202,6 +203,16 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
|
||||
return (ResultCode)result.Value;
|
||||
}
|
||||
|
||||
[CommandCmif(16)]
|
||||
public ResultCode GetFileSystemAttribute(ServiceCtx context)
|
||||
{
|
||||
Result result = _fileSystem.Get.GetFileSystemAttribute(out FileSystemAttribute attribute);
|
||||
|
||||
context.ResponseData.Write(SpanHelpers.AsReadOnlyByteSpan(in attribute));
|
||||
|
||||
return (ResultCode)result.Value;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (isDisposing)
|
||||
|
Reference in New Issue
Block a user