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Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@ -69,7 +69,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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public bool LoadNsp(string path)
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{
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FileStream file = new(path, FileMode.Open, FileAccess.Read);
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PartitionFileSystem partitionFileSystem = new(file.AsStorage());
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PartitionFileSystem partitionFileSystem = new();
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partitionFileSystem.Initialize(file.AsStorage()).ThrowIfFailure();
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(bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, out string errorMessage);
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