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Implement SSHL instruction, fix exception on FMAX/FMIN, and use a better exception message for undefined/unimplemented instructions
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@ -7,7 +7,6 @@ namespace Ryujinx.Loaders
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{
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class Executable
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{
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private IExecutable NsoData;
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private AMemory Memory;
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private ElfDyn[] Dynamic;
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@ -17,7 +16,6 @@ namespace Ryujinx.Loaders
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public Executable(IExecutable Exe, AMemory Memory, long ImageBase)
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{
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this.NsoData = Exe;
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this.Memory = Memory;
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this.ImageBase = ImageBase;
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this.ImageEnd = ImageBase;
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