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Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits
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committed by
Thomas Guillemard

parent
fc77b089a6
commit
db1a759c59
@ -33,6 +33,8 @@ namespace Ryujinx
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Device.System.State.DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
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Device.EnableDeviceVsync = Convert.ToBoolean(Parser.Value("Enable_Vsync"));
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string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
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//When the classes are specified on the list, we only
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