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Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits
This commit is contained in:

committed by
Thomas Guillemard

parent
fc77b089a6
commit
db1a759c59
@ -7,6 +7,7 @@ using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Memory;
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using System;
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using System.Threading;
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namespace Ryujinx.HLE
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{
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@ -28,6 +29,12 @@ namespace Ryujinx.HLE
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public Hid Hid { get; private set; }
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public bool EnableDeviceVsync { get; set; } = true;
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public AutoResetEvent VsyncEvent { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
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{
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if (Renderer == null)
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@ -55,6 +62,8 @@ namespace Ryujinx.HLE
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidSharedMem.PA);
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VsyncEvent = new AutoResetEvent(true);
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}
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public void LoadCart(string ExeFsDir, string RomFsFile = null)
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@ -109,6 +118,8 @@ namespace Ryujinx.HLE
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if (Disposing)
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{
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System.Dispose();
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VsyncEvent.Dispose();
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}
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}
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}
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