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Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
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@ -136,6 +136,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.Lod:
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return InstGenMemory.Lod(context, operation);
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case Instruction.PackDouble2x32:
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return InstGenPacking.PackDouble2x32(context, operation);
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case Instruction.PackHalf2x16:
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return InstGenPacking.PackHalf2x16(context, operation);
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@ -154,6 +157,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.TextureSize:
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return InstGenMemory.TextureSize(context, operation);
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case Instruction.UnpackDouble2x32:
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return InstGenPacking.UnpackDouble2x32(context, operation);
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case Instruction.UnpackHalf2x16:
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return InstGenPacking.UnpackHalf2x16(context, operation);
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}
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