misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups.

This commit is contained in:
Evan Husted
2024-10-26 08:46:41 -05:00
parent a09d314817
commit dfb4854d19
172 changed files with 902 additions and 914 deletions

View File

@ -71,30 +71,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableMono, _targetEarlyDelayLineIndicesTableMono, _targetOutputFeedbackIndicesTableMono);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableStereo, _targetEarlyDelayLineIndicesTableStereo, _targetOutputFeedbackIndicesTableStereo);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableQuadraphonic, _targetEarlyDelayLineIndicesTableQuadraphonic, _targetOutputFeedbackIndicesTableQuadraphonic);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableSurround, _targetEarlyDelayLineIndicesTableSurround, _targetOutputFeedbackIndicesTableSurround);
}
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
{
const int DelayLineSampleIndexOffset = 1;
@ -193,8 +193,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<nint> inputBuffers = stackalloc nint[Parameter.ChannelCount];
Span<nint> outputBuffers = stackalloc nint[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{