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Stub GetAudioRenderersProcessMasterVolume and avoid blowing up the stack inside HDomains Dispose method
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@ -37,7 +37,7 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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foreach (object Obj in Objects)
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{
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if (Obj is IDisposable DisposableObj)
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if (Obj != this && Obj is IDisposable DisposableObj)
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{
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DisposableObj.Dispose();
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}
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