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Implement X8Z24 texture format (#6315)
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@ -242,7 +242,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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return TextureMatchQuality.FormatAlias;
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}
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else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
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lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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lhs.FormatInfo.Format == Format.S8UintD24Unorm ||
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lhs.FormatInfo.Format == Format.X8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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{
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return TextureMatchQuality.FormatAlias;
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}
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