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hle: Some cleanup (#3210)
* hle: Some cleanup This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly. A larger cleanup should be done later since there is still be duplicated code here and there. * Fix Headless.SDL2 * Addresses gdkchan feedback
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@ -105,9 +105,9 @@ namespace Ryujinx.Ui.Windows
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#pragma warning restore CS0649, IDE0044
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public SettingsWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : this(parent, new Builder("Ryujinx.Ui.Windows.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
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public SettingsWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(parent, new Builder("Ryujinx.Ui.Windows.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
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private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : base(builder.GetObject("_settingsWin").Handle)
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private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : base(builder.GetObject("_settingsWin").Handle)
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{
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
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