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Workaround AMD bug on logic op with float framebuffer (#6852)
* Workaround AMD bug on logic op with float framebuffer * Format whitespace * Update comment
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@ -1498,6 +1498,7 @@ namespace Ryujinx.Graphics.Vulkan
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var dstAttachmentFormats = _newState.Internal.AttachmentFormats.AsSpan();
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FramebufferParams.AttachmentFormats.CopyTo(dstAttachmentFormats);
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_newState.Internal.AttachmentIntegerFormatMask = FramebufferParams.AttachmentIntegerFormatMask;
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_newState.Internal.LogicOpsAllowed = FramebufferParams.LogicOpsAllowed;
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for (int i = FramebufferParams.AttachmentFormats.Length; i < dstAttachmentFormats.Length; i++)
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{
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