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Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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25
Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs
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25
Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs
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namespace Ryujinx.HLE.Gpu.Engines
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{
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enum NvGpuEngine2dReg
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{
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DstFormat = 0x80,
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DstLinear = 0x81,
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DstBlockDimensions = 0x82,
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DstDepth = 0x83,
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DstLayer = 0x84,
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DstPitch = 0x85,
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DstWidth = 0x86,
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DstHeight = 0x87,
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DstAddress = 0x88,
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SrcFormat = 0x8c,
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SrcLinear = 0x8d,
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SrcBlockDimensions = 0x8e,
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SrcDepth = 0x8f,
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SrcLayer = 0x90,
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SrcPitch = 0x91,
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SrcWidth = 0x92,
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SrcHeight = 0x93,
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SrcAddress = 0x94,
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CopyOperation = 0xab
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}
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}
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