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Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory - BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods - VirtualMemoryManagerBase: - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses - implement IWritableBlock - add virtual GetReadOnlySequence() with coalescing of contiguous segments - add virtual GetSpan() - add virtual GetWritableRegion() - add abstract IsMapped() - add virtual MapForeign(ulong, nuint, ulong) - add virtual Read<T>() - add virtual Read(ulong, Span<byte>) - add virtual ReadTracked<T>() - add virtual SignalMemoryTracking() - add virtual Write() - add virtual Write<T>() - add virtual WriteUntracked() - add virtual WriteWithRedundancyCheck() - VirtualMemoryManagerRefCountedBase: remove generic type parameters - AddressSpaceManager: remove redundant methods, add required overrides - HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - NativeMemoryManager: add get properties for Pointer and Length - throughout: removed invalid <inheritdoc/> comments * - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation. * new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments * make some struct properties readonly * put braces around `foreach` bodies * encourage inlining of some PagedMemoryRange*Enumerator members * DynamicRingBuffer: - use ByteMemoryPool - make some methods return without locking when size/count argument = 0 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte - change Read(byte[]...) to Read(Span<byte>...) - change Write(byte[]...) to Write(Span<byte>...) * change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering * HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter * change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte> * MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()` * rebase cleanup * dotnet format fixes * format and comment fixes * format long parameter list - take 2 * - add support to HipcGenerator for buffers of type `Memory<byte>` - change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy * SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid * DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
This commit is contained in:
@ -1,5 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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namespace Ryujinx.Audio.Backends.Common
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{
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@ -12,7 +14,8 @@ namespace Ryujinx.Audio.Backends.Common
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private readonly object _lock = new();
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private byte[] _buffer;
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private IMemoryOwner<byte> _bufferOwner;
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private Memory<byte> _buffer;
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private int _size;
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private int _headOffset;
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private int _tailOffset;
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@ -21,7 +24,8 @@ namespace Ryujinx.Audio.Backends.Common
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public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
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{
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_buffer = new byte[initialCapacity];
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_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
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_buffer = _bufferOwner.Memory;
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}
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public void Clear()
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@ -33,6 +37,11 @@ namespace Ryujinx.Audio.Backends.Common
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public void Clear(int size)
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{
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if (size == 0)
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{
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return;
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}
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lock (_lock)
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{
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if (size > _size)
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@ -40,11 +49,6 @@ namespace Ryujinx.Audio.Backends.Common
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size = _size;
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}
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if (size == 0)
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{
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return;
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}
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_headOffset = (_headOffset + size) % _buffer.Length;
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_size -= size;
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@ -58,28 +62,31 @@ namespace Ryujinx.Audio.Backends.Common
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private void SetCapacityLocked(int capacity)
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{
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byte[] buffer = new byte[capacity];
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IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
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Memory<byte> newBuffer = newBufferOwner.Memory;
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if (_size > 0)
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{
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if (_headOffset < _tailOffset)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _size);
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_buffer.Slice(_headOffset, _size).CopyTo(newBuffer);
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}
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else
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _buffer.Length - _headOffset);
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Buffer.BlockCopy(_buffer, 0, buffer, _buffer.Length - _headOffset, _tailOffset);
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_buffer[_headOffset..].CopyTo(newBuffer);
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_buffer[.._tailOffset].CopyTo(newBuffer[(_buffer.Length - _headOffset)..]);
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}
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}
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_buffer = buffer;
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_bufferOwner.Dispose();
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_bufferOwner = newBufferOwner;
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_buffer = newBuffer;
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_headOffset = 0;
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_tailOffset = _size;
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}
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public void Write<T>(T[] buffer, int index, int count)
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public void Write(ReadOnlySpan<byte> buffer, int index, int count)
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{
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if (count == 0)
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{
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@ -99,17 +106,17 @@ namespace Ryujinx.Audio.Backends.Common
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if (tailLength >= count)
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
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buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
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}
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else
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, tailLength);
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Buffer.BlockCopy(buffer, index + tailLength, _buffer, 0, count - tailLength);
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buffer.Slice(index, tailLength).CopyTo(_buffer.Span[_tailOffset..]);
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buffer.Slice(index + tailLength, count - tailLength).CopyTo(_buffer.Span);
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}
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}
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else
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
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buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
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}
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_size += count;
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@ -117,8 +124,13 @@ namespace Ryujinx.Audio.Backends.Common
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}
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}
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public int Read<T>(T[] buffer, int index, int count)
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public int Read(Span<byte> buffer, int index, int count)
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{
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if (count == 0)
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{
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return 0;
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}
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lock (_lock)
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{
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if (count > _size)
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@ -126,14 +138,9 @@ namespace Ryujinx.Audio.Backends.Common
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count = _size;
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}
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if (count == 0)
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{
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return 0;
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}
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if (_headOffset < _tailOffset)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
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_buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
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}
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else
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{
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@ -141,12 +148,12 @@ namespace Ryujinx.Audio.Backends.Common
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if (tailLength >= count)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
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_buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
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}
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else
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, tailLength);
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Buffer.BlockCopy(_buffer, 0, buffer, index + tailLength, count - tailLength);
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_buffer.Span.Slice(_headOffset, tailLength).CopyTo(buffer[index..]);
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_buffer.Span[..(count - tailLength)].CopyTo(buffer[(index + tailLength)..]);
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}
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}
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