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Add events to shared memory, make it work better with direct memory
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@ -50,7 +50,8 @@ namespace Ryujinx
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using (GLScreen Screen = new GLScreen(Ns, Renderer))
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{
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Ns.Finish += (Sender, Args) => {
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Ns.Finish += (Sender, Args) =>
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{
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Screen.Exit();
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};
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