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infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
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src/Ryujinx/Common/Locale/LocaleManager.cs
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160
src/Ryujinx/Common/Locale/LocaleManager.cs
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common;
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using Ryujinx.Common.Utilities;
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using Ryujinx.UI.Common.Configuration;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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namespace Ryujinx.Ava.Common.Locale
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{
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class LocaleManager : BaseModel
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{
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private const string DefaultLanguageCode = "en_US";
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private readonly Dictionary<LocaleKeys, string> _localeStrings;
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private Dictionary<LocaleKeys, string> _localeDefaultStrings;
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private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
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private string _localeLanguageCode;
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public static LocaleManager Instance { get; } = new();
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public event Action LocaleChanged;
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public LocaleManager()
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{
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_localeStrings = new Dictionary<LocaleKeys, string>();
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_localeDefaultStrings = new Dictionary<LocaleKeys, string>();
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_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
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Load();
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}
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public void Load()
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{
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// Load the system Language Code.
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string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
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// If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
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if (Program.PreviewerDetached)
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{
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if (!string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value))
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{
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localeLanguageCode = ConfigurationState.Instance.UI.LanguageCode.Value;
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}
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else
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{
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localeLanguageCode = DefaultLanguageCode;
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}
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}
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// Load en_US as default, if the target language translation is incomplete.
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LoadDefaultLanguage();
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LoadLanguage(localeLanguageCode);
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}
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public string this[LocaleKeys key]
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{
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get
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{
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// Check if the locale contains the key.
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if (_localeStrings.TryGetValue(key, out string value))
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{
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// Check if the localized string needs to be formatted.
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if (_dynamicValues.TryGetValue(key, out var dynamicValue))
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{
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try
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{
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return string.Format(value, dynamicValue);
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}
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catch (Exception)
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{
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// If formatting failed use the default text instead.
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if (_localeDefaultStrings.TryGetValue(key, out value))
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{
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try
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{
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return string.Format(value, dynamicValue);
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}
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catch (Exception)
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{
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// If formatting the default text failed return the key.
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return key.ToString();
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}
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}
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}
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}
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return value;
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}
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// If the locale doesn't contain the key return the default one.
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if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
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{
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return defaultValue;
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}
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// If the locale text doesn't exist return the key.
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return key.ToString();
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}
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set
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{
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_localeStrings[key] = value;
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OnPropertyChanged();
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}
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}
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public bool IsRTL()
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{
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return _localeLanguageCode switch
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{
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"he_IL" => true,
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_ => false
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};
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}
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public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
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{
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_dynamicValues[key] = values;
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OnPropertyChanged("Item");
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return this[key];
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}
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private void LoadDefaultLanguage()
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{
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_localeDefaultStrings = LoadJsonLanguage();
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}
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public void LoadLanguage(string languageCode)
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{
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foreach (var item in LoadJsonLanguage(languageCode))
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{
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this[item.Key] = item.Value;
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}
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_localeLanguageCode = languageCode;
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LocaleChanged?.Invoke();
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}
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private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
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{
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var localeStrings = new Dictionary<LocaleKeys, string>();
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string languageJson = EmbeddedResources.ReadAllText($"Ryujinx/Assets/Locales/{languageCode}.json");
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var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
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foreach (var item in strings)
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{
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if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
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{
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localeStrings[key] = item.Value;
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}
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}
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return localeStrings;
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}
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}
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}
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