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infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
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src/Ryujinx/UI/Renderer/EmbeddedWindowOpenGL.cs
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94
src/Ryujinx/UI/Renderer/EmbeddedWindowOpenGL.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.UI.Common.Configuration;
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using SPB.Graphics;
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using SPB.Graphics.Exceptions;
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using SPB.Graphics.OpenGL;
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using SPB.Platform;
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using SPB.Platform.WGL;
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using SPB.Windowing;
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using System;
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namespace Ryujinx.Ava.UI.Renderer
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{
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public class EmbeddedWindowOpenGL : EmbeddedWindow
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{
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private SwappableNativeWindowBase _window;
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public OpenGLContextBase Context { get; set; }
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protected override void OnWindowDestroying()
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{
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Context.Dispose();
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base.OnWindowDestroying();
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}
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public override void OnWindowCreated()
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{
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base.OnWindowCreated();
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if (OperatingSystem.IsWindows())
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{
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_window = new WGLWindow(new NativeHandle(WindowHandle));
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}
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else if (OperatingSystem.IsLinux())
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{
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_window = X11Window;
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}
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else
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{
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throw new PlatformNotSupportedException();
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}
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var flags = OpenGLContextFlags.Compat;
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if (ConfigurationState.Instance.Logger.GraphicsDebugLevel != GraphicsDebugLevel.None)
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{
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flags |= OpenGLContextFlags.Debug;
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}
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var graphicsMode = Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
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Context = PlatformHelper.CreateOpenGLContext(graphicsMode, 3, 3, flags);
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Context.Initialize(_window);
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Context.MakeCurrent(_window);
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GL.LoadBindings(new OpenTKBindingsContext(Context.GetProcAddress));
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Context.MakeCurrent(null);
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}
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public void MakeCurrent(bool unbind = false, bool shouldThrow = true)
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{
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try
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{
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Context?.MakeCurrent(!unbind ? _window : null);
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}
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catch (ContextException e)
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{
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if (shouldThrow)
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{
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throw;
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}
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Logger.Warning?.Print(LogClass.UI, $"Failed to {(!unbind ? "bind" : "unbind")} OpenGL context: {e}");
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}
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}
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public void SwapBuffers()
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{
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_window?.SwapBuffers();
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}
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public void InitializeBackgroundContext(IRenderer renderer)
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{
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(renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Context));
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MakeCurrent();
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}
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}
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}
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