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infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
72
src/Ryujinx/UI/Views/Main/MainStatusBarView.axaml.cs
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72
src/Ryujinx/UI/Views/Main/MainStatusBarView.axaml.cs
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.UI.Common.Configuration;
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using System;
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namespace Ryujinx.Ava.UI.Views.Main
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{
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public partial class MainStatusBarView : UserControl
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{
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public MainWindow Window;
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public MainStatusBarView()
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{
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InitializeComponent();
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}
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protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
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{
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base.OnAttachedToVisualTree(e);
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if (VisualRoot is MainWindow window)
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{
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Window = window;
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}
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DataContext = Window.ViewModel;
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}
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private void VsyncStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
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{
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Window.ViewModel.AppHost.Device.EnableDeviceVsync = !Window.ViewModel.AppHost.Device.EnableDeviceVsync;
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Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {Window.ViewModel.AppHost.Device.EnableDeviceVsync}");
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}
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private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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private void AspectRatioStatus_OnClick(object sender, RoutedEventArgs e)
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{
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AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
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ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
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}
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private void Refresh_OnClick(object sender, RoutedEventArgs e)
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{
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Window.LoadApplications();
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}
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private void VolumeStatus_OnPointerWheelChanged(object sender, PointerWheelEventArgs e)
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{
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// Change the volume by 5% at a time
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float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f;
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Window.ViewModel.Volume = newValue switch
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{
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< 0 => 0,
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> 1 => 1,
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_ => newValue,
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};
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e.Handled = true;
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}
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}
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}
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