infra: Make Avalonia the default UI (#6375)

* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
Mary Guillemard
2024-03-02 12:51:05 +01:00
committed by GitHub
parent 53b5985da6
commit ec6cb0abb4
239 changed files with 1235 additions and 1232 deletions

View File

@ -0,0 +1,65 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Platform.Storage;
using Avalonia.VisualTree;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Ryujinx.Ava.UI.Views.Settings
{
public partial class SettingsUiView : UserControl
{
public SettingsViewModel ViewModel;
public SettingsUiView()
{
InitializeComponent();
}
private async void AddButton_OnClick(object sender, RoutedEventArgs e)
{
string path = PathBox.Text;
if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !ViewModel.GameDirectories.Contains(path))
{
ViewModel.GameDirectories.Add(path);
ViewModel.DirectoryChanged = true;
}
else
{
if (this.GetVisualRoot() is Window window)
{
var result = await window.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
AllowMultiple = false,
});
if (result.Count > 0)
{
ViewModel.GameDirectories.Add(result[0].Path.LocalPath);
ViewModel.DirectoryChanged = true;
}
}
}
}
private void RemoveButton_OnClick(object sender, RoutedEventArgs e)
{
int oldIndex = GameList.SelectedIndex;
foreach (string path in new List<string>(GameList.SelectedItems.Cast<string>()))
{
ViewModel.GameDirectories.Remove(path);
ViewModel.DirectoryChanged = true;
}
if (GameList.ItemCount > 0)
{
GameList.SelectedIndex = oldIndex < GameList.ItemCount ? oldIndex : 0;
}
}
}
}