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infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
65
src/Ryujinx/UI/Views/Settings/SettingsUIView.axaml.cs
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65
src/Ryujinx/UI/Views/Settings/SettingsUIView.axaml.cs
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Platform.Storage;
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using Avalonia.VisualTree;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.ViewModels;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Views.Settings
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{
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public partial class SettingsUiView : UserControl
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{
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public SettingsViewModel ViewModel;
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public SettingsUiView()
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{
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InitializeComponent();
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}
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private async void AddButton_OnClick(object sender, RoutedEventArgs e)
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{
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string path = PathBox.Text;
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if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !ViewModel.GameDirectories.Contains(path))
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{
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ViewModel.GameDirectories.Add(path);
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ViewModel.DirectoryChanged = true;
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}
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else
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{
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if (this.GetVisualRoot() is Window window)
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{
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var result = await window.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
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{
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AllowMultiple = false,
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});
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if (result.Count > 0)
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{
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ViewModel.GameDirectories.Add(result[0].Path.LocalPath);
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ViewModel.DirectoryChanged = true;
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}
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}
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}
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}
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private void RemoveButton_OnClick(object sender, RoutedEventArgs e)
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{
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int oldIndex = GameList.SelectedIndex;
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foreach (string path in new List<string>(GameList.SelectedItems.Cast<string>()))
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{
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ViewModel.GameDirectories.Remove(path);
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ViewModel.DirectoryChanged = true;
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}
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if (GameList.ItemCount > 0)
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{
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GameList.SelectedIndex = oldIndex < GameList.ItemCount ? oldIndex : 0;
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}
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}
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}
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}
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