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Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
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@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
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{
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dest = OperandManager.GetOutAttributeName(operand, context.Config);
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dest = OperandManager.GetOutAttributeName(operand.Value, context.Config);
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}
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else
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{
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