Infra: Capitalisation Consistency (#6296)

* Rename Ryujinx.UI.Common

* Rename Ryujinx.UI.LocaleGenerator

* Update in Files

AboutWindow

* Configuration State

* Rename projects

* Ryujinx/UI

* Fix build

* Main remaining inconsistencies

* HLE.UI Namespace

* HLE.UI Files

* Namespace

* Ryujinx.UI.Common.Configuration.UI

* Ryujinx.UI.Common,Configuration.UI Files

* More instances
This commit is contained in:
Isaac Marovitz
2024-02-11 02:09:18 +00:00
committed by GitHub
parent 84d6e8d121
commit f06d22d6f0
189 changed files with 648 additions and 648 deletions

View File

@ -4,8 +4,8 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
using Ryujinx.HLE.Ui;
using Ryujinx.HLE.Ui.Input;
using Ryujinx.HLE.UI;
using Ryujinx.HLE.UI.Input;
using Ryujinx.Memory;
using System;
using System.Diagnostics;
@ -92,14 +92,14 @@ namespace Ryujinx.HLE.HOS.Applets
_keyboardBackgroundInitialize = MemoryMarshal.Read<SoftwareKeyboardInitialize>(keyboardConfig);
_backgroundState = InlineKeyboardState.Uninitialized;
if (_device.UiHandler == null)
if (_device.UIHandler == null)
{
Logger.Error?.Print(LogClass.ServiceAm, "GUI Handler is not set, software keyboard applet will not work properly");
}
else
{
// Create a text handler that converts keyboard strokes to strings.
_dynamicTextInputHandler = _device.UiHandler.CreateDynamicTextInputHandler();
_dynamicTextInputHandler = _device.UIHandler.CreateDynamicTextInputHandler();
_dynamicTextInputHandler.TextChangedEvent += HandleTextChangedEvent;
_dynamicTextInputHandler.KeyPressedEvent += HandleKeyPressedEvent;
@ -107,7 +107,7 @@ namespace Ryujinx.HLE.HOS.Applets
_npads.NpadButtonDownEvent += HandleNpadButtonDownEvent;
_npads.NpadButtonUpEvent += HandleNpadButtonUpEvent;
_keyboardRenderer = new SoftwareKeyboardRenderer(_device.UiHandler.HostUiTheme);
_keyboardRenderer = new SoftwareKeyboardRenderer(_device.UIHandler.HostUITheme);
}
return ResultCode.Success;
@ -199,7 +199,7 @@ namespace Ryujinx.HLE.HOS.Applets
_keyboardForegroundConfig.StringLengthMax = 100;
}
if (_device.UiHandler == null)
if (_device.UIHandler == null)
{
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
@ -209,7 +209,7 @@ namespace Ryujinx.HLE.HOS.Applets
else
{
// Call the configured GUI handler to get user's input.
var args = new SoftwareKeyboardUiArgs
var args = new SoftwareKeyboardUIArgs
{
KeyboardMode = _keyboardForegroundConfig.Mode,
HeaderText = StripUnicodeControlCodes(_keyboardForegroundConfig.HeaderText),
@ -222,7 +222,7 @@ namespace Ryujinx.HLE.HOS.Applets
InitialText = initialText,
};
_lastResult = _device.UiHandler.DisplayInputDialog(args, out _textValue) ? KeyboardResult.Accept : KeyboardResult.Cancel;
_lastResult = _device.UIHandler.DisplayInputDialog(args, out _textValue) ? KeyboardResult.Accept : KeyboardResult.Cancel;
_textValue ??= initialText ?? DefaultInputText;
}